
Hi, the name’s Lucas, and I’m a…
Game and Level Designer that will always create, observe, learn, then repeat.
Sharing my stuff with EA (Full Circle), Ubisoft, School Buddies, and Myself
FEATURED
Looking for somewhere to start? Start with my best projects!
Roles:
I focused on creating structured activities, challenges, and goals for players to complete in a live service game.
Game Designer | Level Designer
Studios
Team Size
|
300+
|
Structure
AAA
|
Engine & Tools
Roles:
2ND PLACE FINALIST in the Ubisoft NEXT competition in the Level Design discipline. I created documents, 2D maps, blockouts, and scripted in mechanics and sequences.
Level Designer | Game Designer | Scripting | Narrative Design
Studio
Team Size
|
SOLO
|
Structure
AAA
|
Engine
Roles:
A singleplayer narrative driven 3D puzzle platformer about manipulating gravity to your will to solve a malformed world view. (cw: deals with themes of toxic masculinity, sexism, and homophobia)
Game Designer | Level Designer | Narrative Designer | Artist | Programmer | Music Composer | Sound Designer
Team Size
SOLO
|
Structure
INDIE
|
Engine
Studio
me :)
|
Placement
|
2ND
ALL PROJECTS
Everyone is here! Check out everything my portfolio has to offer!