Hi, the name’s Lucas, and I’m a…
Game and Level Designer that will always create, observe, learn, then repeat.
Sharing my stuff with EA (Full Circle), Ubisoft, School Buddies, and Myself
FEATURED
Looking for somewhere to start? Start with my best projects!
Roles:
I focused on creating structured activities, challenges, and goals for players to complete in a live service game.
Game Designer | Level Designer
Studios
Team Size
|
300+
|
Structure
AAA
|
Engine & Tools
Roles:
2ND PLACE FINALIST in the Ubisoft NEXT competition in the Level Design discipline. I created documents, 2D maps, blockouts, and scripted in mechanics and sequences.
Level Designer | Game Designer | Scripting | Narrative Design
Studio
Team Size
|
SOLO
|
Structure
AAA
|
Engine
Roles:
WINNER BEST GAME OVERALL, RUNNERUP BEST ART (LevelUp 2026). An upcoming 2D Action Platformer focused on parrying and shooting. I was the Lead Producer and Level Designer. I created 95% of the levels while overseeing the rest. I facilitated discussions and overall progress to make sure of a steady development timeline.
Game Designer | Level Designer | Producer | 2D Artist | Programmer | Music Composer
Team Size
|
SOLO
|
Structure
AAA
|
Engine
|
Awards
BEST OVERALL GAME
RUNNER UP BEST ART
Studio
Placement
|
2ND
ALL PROJECTS
Everyone is here! Check out everything my portfolio has to offer!